The Green Path

Article info & outline

On the eastern side of Lake Enoch, a swath of forest grows under Nod's sunless sky. How it sustains itself without a sun is yet another of the city's unanswered questions. Much like the Lotan River, this forest channel extends east before splitting into smaller trails that lead to various copses and parks around the city. Following its densest width leads to the Weald, an endless forest that marks the eastern boundary of Nod. The Weald has many roads and paths leading into it from districts and communities across the city, each connecting to other Domains or emerging into the shadow of forested areas on Earth.

The Green Path also feeds the Fields, where the forest's edge has been carved back to make room for the agricultural operations that supply the city's native crops.

Notable locations within the Green Path and the Weald include Abel Park, a strangely pleasant clearing that maintains an atmosphere of calm at odds with the rest of the city; the Serpent's Path, a footpath that seems to wind through the city, emerging from smaller groves that are not geographically connected to the Green Path itself; and Solaris Grove, a known location deep in the Weald, difficult to reach, that houses a sapient tree-creature of uncertain nature and considerable age.